With killer karate katana

This is a good week for LucasArts nostalgia. I’ve had time to look at some of their old games, a new game, and a new version of an old one.

Tales of Monkey Island, episode 1 (Telltale Games, 2009): Telltale really is the new LucasArts, and not only because it was founded by former LucasArts employees. The puzzles are interesting, and involve thinking more than random combination of everything in sight. The jokes are funny. Loved it.

LOOM (LucasArts, 1990): Games have come a long way from a time when it was okay for the game interface itself to be a puzzle. You interact with objects by playing tunes on an instrument, so before you can actually do anything you must figure out the tunes. Might be interesting, but I’m not going to play further.

The Dig (LucasArts, 1995): Takes itself quite seriously, not in a melodramatic way, but in a responsible adult kind of way. No nonsense, just serious people doing their very serious job. Ie. boring.

The Secret of Monkey Island: Special Edition (LucasArts, 1990/2009): The updated visuals and sound bring out the classic hidden underneath almost 20 years of dust. It’s easier than I remember, either because I’ve gotten smarter or because I half-remember all the solutions, but it’s just as good. Now I want special editions of the sequel, the Indiana Jones games, Sam & Max Hit the Road, and Day of the Tentacle. (And if whoever owns the corpse of Origin is listening: Ultima 7, Ultima Underworld, ..)

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